-----------------------------------
-- Primal Rend
-- Axe weapon skill
-- Skill Level: N/A
-- Deals light elemental damage. Damage varies with TP. Aymur: Aftermath effect varies with TP.
-- Available only after completing the Unlocking a Myth (Beastmaster) quest.
-- Aligned with the Shadow Gorget, Soil Gorget & Aqua Gorget.
-- Aligned with the Shadow Belt, Soil Belt & Aqua Belt.
-- Element: Light
-- Modifiers: CHR:60% DEX:30%
-- 100%TP    200%TP    300%TP
-- 3.0625    5.8398    7.5625
-----------------------------------
require("scripts/globals/magic");
require("scripts/globals/status");
require("scripts/globals/settings");
require("scripts/globals/weaponskills");
-----------------------------------

function onUseWeaponSkill(player, target, wsID, tp, primary, action, taChar)

    local params = {};
    params.ftp100 = 4; params.ftp200 = 4.25; params.ftp300 = 4.75;
    params.str_wsc = 0.0; params.dex_wsc = 0.0; params.vit_wsc = 0.0; params.agi_wsc = 0.0; params.int_wsc = 0.0;
    params.mnd_wsc = 0.0; params.chr_wsc = 0.3;
    params.ele = dsp.magic.ele.LIGHT;
    params.skill = dsp.skill.AXE;
    params.includemab = true;

    if (USE_ADOULIN_WEAPON_SKILL_CHANGES == true) then
        params.ftp100 = 3.0625; params.ftp200 = 5.8398; params.ftp300 = 7.5625;
        params.dex_wsc = 0.3; params.chr_wsc = 0.6;
    end

    local damage, criticalHit, tpHits, extraHits = doMagicWeaponskill(player, target, wsID, tp, primary, action, params);
    return tpHits, extraHits, criticalHit, damage;
end
